Cloverside
Designed and assembled levels for hidden object and casual mobile games — Sort Puzzle: Water Color Game, Bright Objects, Tidy Shelf, Clever Hunt: Hidden Objects.
Created visually clear and gameplay-oriented scenes with strong attention to composition, readability, and player experience. Worked on hidden object scene structure, object placement, and gameplay flow balancing.
Collaborated with artists, game designers, QA, and developers throughout different stages of production.